Free tool
Euchre Score Sheet
Euchre players traditionally keep score with a pair of spare fives, flipping cards to show the count. Lost the fives? Name the two teams, tap the points each hand, and the sheet runs to 10 and calls the winner.
Prefer paper? Download the free printable PDFEuchre scoring
Only one side scores in each hand: the makers if they took at least three tricks, otherwise the defenders.
| Result of the hand | Points |
|---|---|
| Makers take 3 or 4 tricks | 1 to the makers |
| Makers take all 5 tricks (march) | 2 to the makers |
| Lone hand takes 3 or 4 tricks | 1 to the makers |
| Lone hand takes all 5 tricks | 4 to the makers |
| Makers take fewer than 3 (euchred) | 2 to the defenders |
Some tables also award 4 to defenders who euchre a lone hand. If yours does, enter 4.
How Euchre scoring works
Euchre is played by two partnerships with a 24-card deck. Each hand, one side calls trump and becomes the makers, and they need to win at least three of the five tricks. Take three or four and they score a point. Take all five, a march, and they score two. A player confident enough can go alone, without their partner, and a loner that sweeps all five tricks is worth four. If the makers fall short, they have been euchred, and the defenders score two instead. The first partnership to 10 points wins, which usually takes somewhere between eight and fifteen hands.
Download the free Euchre Score sheet PDFFAQ
Euchre scoring: common questions
The side that called trump scores 1 for taking three or four tricks, 2 for all five, and 4 for a lone hand that takes all five. If they take fewer than three, the other side scores 2. First to 10 wins.
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